Ninja 2

I don't think quitting the game was supposed to be one of the puzzles, but I couldn't find a decent in-game way to do it so I hit the 'X' and crashed the DOS window. You really can't do much in this game, and what you can do is very unimpressive. And the description of the dragon… It's programming a computer and chanting Spaceware. Okay. Actually this kind of reminds me of the text adventures of yore that had similarly unresponsive parsers and you could enter them into your Atari PC by typing in a few lines of code from a magazine. So I guess in the sense of nostalgia the game is not that far off—and hence the 3 out of 10 rating. Unfortunately this is not the type of thing you enter into an interactive fiction competition.